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Reply To: USB problems with Kinect

Not sure if this the same issue as listed here but it seems that if i boot the computer with the kinect plugged into any USB 2 or 3 socket that the sandbox program wont launch. i type the usual...

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Reply To: USB Button Solution

Thanks for your response! I am not sure what exactly I did different than yesterday but I somehow managed to get it working! Now I am trying to figure out if I can get the snow/lava/rain toggle to...

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Reply To: USB Button Solution

If you’ve got the first buttons working, you’ll have no trouble with adding new ones for other functions… just follow the script set up and Oliver’s guidance (bless the man for a great piece of work!)...

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Reply To: USB Button Solution

Well, the water one was easy since I just push the button and assign it to the water management already existing in the tool selection menu. It’s the steps to adding in the other tools/scripts that I...

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Reply To: USB Button Solution

Hi Suggest you create a directory under ~/src for your various scripts and custom items, such as ~/src/scripts Create a new file something like weather.sh and with your text editor copy the script...

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Reply To: USB Button Solution

nice instructions ajy00, I found the instruction from mkaszuba brilliant, and the zip with the files was an awesome Launchpad. Its useful to have the last post too with a list of the directories...

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Reply To: USB problems with Kinect

Thanks a lot buddy, I solved my problem.

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Reply To: USB Button Solution

I am pretty sure I have done the directions posted from mkaszuba using the zipped files. After fixing a few things here and there it seems like it is trying to work but I am missing something like...

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Reply To: USB Button Solution

Should I be able to run the shader files in terminal?

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Reply To: AR Sandbox post-installation setup

I think I missed the “remake” step too – what does that mean?

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Reply To: USB Button Solution

if you mean swapping the shaders by running sh switch-to-water.sh or sh weather.sh from your scripts directory then yes. The standalone shader files (SurfaceAddWaterColor-Water.fs etc) are config...

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Reply To: USB Button Solution

Right, that is what I thought. I am grasping at straws here. lol I did notice a “remake” the vrui app step mentioned in a later comment that I can’t seem to find what it means. Do you know?

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Reply To: USB Button Solution

Ok, this is the third time this has happened – I step away for a second and something new seems to miraculously work. I came back and ran the sandbox and it was showing lava! So then it had to be the...

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Reply To: mirrored cursor poisition rain

I also have this issue…

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Reply To: mirrored cursor poisition rain

Fixed it. nvmd

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Reply To: AR / VR Dual Monitors

I have gotten all of this to work as it should as well as the lava, snow, etc scripts. Is there a script to change the way these things look in the 3D render on the monitor? Currently I only see water...

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Hand and calibration disc not turning yellow or green

Hi everyone, I’m currently building an ARsandbox for Wageningen University. I’ve managed to get to step 11 without too many hickups, but have really been stuck here for a while. When I run the...

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Reply To: Hand and calibration disc not turning yellow or green

Can you post a photograph of what you’re seeing?

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Reply To: AR / VR Dual Monitors

Unfortunately, I never got around to implementing that. If you want to see shader effects on the secondary display, you will have to disable water surface rendering by leaving -rws off SArndbox’s...

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Reply To: Custom Changes to Files

There is a dialog box where you can change “viscosity” interactively. Bring it up through SARndbox’s main menu (right mouse button). For scripting, you can send commands, including changing water...

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